UnTANKable is a single-player time-attack arena tank shooter. Clear each stage by destroying every enemy tank and turret as fast as possible, then run it again to beat your best time. Collect 24 tank parts level them up, and tune your build for damage, control, or survival.

I developed this game as a solo developer while working at Sevenline Labs.

  • Published to Steam, the Epic Games Store, and Itch.io.
  • Utilizes Unity Gaming Services (UGS) including Leaderboards, Cloud Save, Cloud Code, Economy, Remote Config, and Analytics.
  • Uses Unity Authentication with Google, Steam, and Epic Games providers.
  • Implemented Environment Query System (EQS) for enemy tank navigation.
  • Implemented Utility AI for enemy tank decision-making e.g. attack, retreat, heal ally, etc.
  • Utilizes Cloud Code for server-authoritative game logic e.g. tank part upgrades, selling, gold rewards, leaderboard score submission, etc.
  • Event-driven decoupling through central gameplay events
  • Service abstraction with mock/UGS swappable backends
  • Data-driven design for enemy archetypes and ability system

Core Features

  • 2 chapters containing 30 stages each: grassland and dungeon themes
  • Dual-weapon flow per turret: strong primary plus faster secondary.
  • 8 projectile identities across turret types (ballistic, basic shell, shotgun, bounce, machine gun, piercing, mini missiles, seeking).
  • 24 collectible tank parts: 8 turrets, 8 hulls, 8 tracks.
  • Tank part progression with gold upgrades.
  • Rarity system: 9 common, 9 uncommon, 6 rare parts.
  • Land mine ability to clear destructible walls.
  • Shared AP resource across combat actions with downtime-based regeneration.
  • 9 enemy tank archetypes with specialized combat roles.
  • Tactical map interactions: explosive objects, hazards, and mixed cover logic.
  • Leaderboards
  • Tank color customization
  • Partial gamepad support
  • Mint and redeem tank part NFTs using an the ForTem API.

Steam Page

Epic Games Store Page

Updated: