Quick Unity Tips
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Because I’m not able to keep up with writing a post every time I have something interesting to share, I’ll sometimes just briefly summarize highlights over t...
In this post I’m going to share how switching from Marshal.SizeOf<T> to Unsafe.SizeOf<T> helped me resolve a bug that I had a left a TODO comment...
It’s usually a good idea to test built versions of your application regularly because code will often behave differently than in the editor. Doing this regul...
Use TextMeshPro’s “Font Weights” feature + stylesheets to simplify working with specs set by the design team.