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    Details

    • Team Size: 1
    • Platform: Windows
    • Tech: Unity, URP

    GPU Instancing & Compute Shader Demo

    Features

    • can render over a million quads
    • uses the Graphics.RenderMeshPrimitives API
    • enable/disable billboarding (mesh will always face the camera)
    • position and rotation are updated in a compute shader
    • applies frustum culling by passing in the bounds of the render area
    • generates random points within a sphere and random rotation axes
    • list of speeds and sizes to be chosen at random

    Updated: April 20, 2025

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