Projects at Unity Technologies
NOTE: The following projects were for clients, so only the ones that were made public include screenshots/videos.
LG Meta Slap
Period: Aug 2022 - Feb 2023
Platform: Windows & Mac
Role: Unity Engineer
Engineers: 4
Description: a virtual office “metaverse” application developed during the COVID-19 pandemic
Unity Blog: LG U+ fosters real connections for virtual offices





Notable Contributions:
- implemented an in-app messenger using SendBird (basically a clone of KakaoTalk)
- incremental message history loading based on scroll
- file/image uploads with expirations
- 1:1 and group chats
- user profiles, favorites, mentions with autocomplete
- implemented video and voice chat with Agora library
- implemented native plugins for both Windows and Mac
- file selection and save dialogs
- window resizing and “always on top”
- replaced AWS API calls with custom backend API
- integrated Unity analytics
App Optimization - Project Makeover
Period: Feb 2023 - Apr 2023
Platform: Android
Role: Unity Engineer
Engineers: 3
Description: The goal of this project was to profile the whole application to make as many optimizations as possible.
Project Makeover on Google Play
Notable Contributions:
- reduced GC (closures, boxing, temporary allocations, etc.)
- reduced audio and texture storage space
- improved loading times via config values and caching
Multiplayer Game
Period: Apr 2023 - Jul 2023
Platform: Windows
Role: .NET Backend Engineer
Notable Contributions:
- implemented basic player matching
- developed a mock .NET backend service that can be swapped in and out with the real external dependency; this was important for deterministic testing; this mock service includes the use of RPC and Redis
- improved stability by catching potential regressions and edge cases via improved code coverage and CI
NUHS Holomedicine
Period: Jul 2023 - Sep 2023
Platform: Microsoft HoloLens 2
Role: Unity Engineer
Engineers: 4
Description: Project for the National University Health System in Singapore which utilizes Mixed Reality Toolkit (MRTK).
Notable Contributions:
- implemented high performance filtering using Burst and the Unity Job System
- implemented ultrasound user flow
- instruct user to translate/rotate/scale a cuboid and use the medical handheld device to scan within
- convert world-space values to cuboid-space
- send scanned data to backend via gRPC
- display loading indicator while asynchronously awaiting the result of 3D mesh reconstruction
- implemented play-mode tests that simulate XR interactions in the editor (e.g. pressing buttons and interacting with the cuboid)
Satellite Monitoring Prototype
Period: Oct 2023 - Nov 2023
Platform: Windows
Role: Unity Engineer
Engineers: 1 (and 1 TA)
Notable Contributions:
- implemented camera controls (rotate around the Earth model and zoom in/out)
- implemented deterministic orbits using the equation for an eclipse, and expose properties that TA can configure
- we initially used the Splines package but it was inefficient
- trigger alert when a satellite gets too close to debris or another satellite; then enter simulation mode for collision predication
- wrote a compute shader that renders thousands of quads that always face the camera and rotate around the Earth in random orbits
Smart City Project
Period: Nov 2024 - Feb 2024
Platform: Windows & Mac
Role: Unity Engineer
Engineers: 2
Description: Visualize city data such as building visitors, sales, weather, populations, etc. Visualizations include day/night system, rain, clouds, heat map, world-space UI, point cloud, and others.
Notable Contributions:
- developed a custom editor window using UI Toolkit
- designed importer to parse, filter, and transform CSV data to binary for efficient storage and fast reading at runtime
- utilize Unity’s Background Tasks Window for asynchronous imports via the Progress API; tested with CSV files up to 10gb in size
- implemented simulation playback: select a date range via calendar pickers and then use the play/pause button and slider to simulate
- also implemented split screen mode to simulate and compare two date ranges side-by-side
- utilized low-level code and the MemoryMappedFile API to reference a specific range of data without needing to load the whole binary file
- applied custom and minimalistic dependency injection resulting in zero singletons in the project
- caught data import bugs and runtime data presentation bugs thanks to unit and intergration tests
ADAS HMI Project
Period: Feb 2024 - Apr 2024
Platform: Windows
Role: Unity Engineer
Engineers: 3
Description: Advanced Driver-Assistance System | Human-Machine Interface
Notable Contributions:
- developed custom editor windows using both IMGUI and UI Toolkit
- add/remove/edit data items and save in ScriptableObjects
- handle communication between multiple editor windows; basically a master-detail UI with a tree view of data items